Affiliation:
1. Institute of Computational Mathematics and Information Technologies, Kazan Federal University, Russia
Abstract
People have a different attitude towards computer games – from their complete rejection to delight. However, representatives of different professions agree that computer games can and should be used with benefit. This chapter describes practical tasks related to developing computer games in students' education. Tasks of that type are offered to students studying information technology. Game development uses modern platforms that provide ample opportunities. Students develop 3D models, write scripts, and research interaction principles between different applications. Such tasks will help protect the younger generation from misuse of computer games, improve programming and modeling skills, and develop spatial thinking and creativity.