ZeusAR: a process and an architecture to automate the development of augmented reality serious games
Author:
Publisher
Springer Science and Business Media LLC
Subject
Computer Networks and Communications,Hardware and Architecture,Media Technology,Software
Link
https://link.springer.com/content/pdf/10.1007/s11042-021-11695-1.pdf
Reference50 articles.
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3. Avila-Pesantez D, Rivera LA, Vaca-Cardenas L, Aguayo S, Zuniga L (2018) Towards the improvement of ADHD children through augmented reality serious games: preliminary results. In: IEEE global engineering education conference, EDUCON. IEEE Computer Society, pp 843–848
4. Bangor A, Kortum P, Miller J (2009) Determining what individual SUS scores mean: adding an adjective rating scale. J Usability Stud 4:114–123
5. Barroso Osuna J, Cabero Almenara J, Moreno Fernández AM (2016) La utilización de objetos de aprendizaje en Realidad Aumentada en la enseñanza de la medicina. Innoeduca Int J Technol Educ Innov 2:77. https://doi.org/10.20548/innoeduca.2016.v2i2.2028
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