EduARdo—Unity Components for Augmented Reality Environments

Author:

Logothetis Ilias1,Sfyrakis Myron1,Vidakis Nikolaos1ORCID

Affiliation:

1. Department of Electrical & Computer Engineering, Hellenic Mediterranean University, 71004 Heraklion, Greece

Abstract

Contemporary software applications have shifted focus from 2D representations to 3D. Augmented and Virtual Reality (AR/VR) are two technologies that have captured the industry’s interest as they show great potential in many areas. This paper proposes a system that allows developers to create applications in AR and VR with a simple visual process, while also enabling all the powerful features provided by the Unity 3D game engine. The current system comprises two tools, one for the interaction and one for the behavioral configuration of 3D objects within the environment. Participants from different disciplines with a software-engineering background were asked to participate in the evaluation of the system. They were called to complete two tasks using their mobile phones and then answer a usability questionnaire to reflect on their experience using the system. The results (a) showed that the system is easy to use but still lacks some features, (b) provided insights on what educators seek from digital tools to assist them in the classroom, and (c) that educators often request a more whimsical UI as they want to use the system together with the learners.

Publisher

MDPI AG

Subject

Information Systems

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