Affiliation:
1. Southern Illinois University, USA
Abstract
Teaching and learning in the introductory programming course can be difficult. Numerous studies address this problem with none resulting in a perfect approach for either students or instructors. The authors of this chapter found success in the introductory programming course by implementing problem-based learning and by delivering the entire course in the context of game design. While this approach has been successful in a face-to-face environment, the e-learning environment presents some challenges. This chapter describes successful pedagogical strategies for the introductory programming course and provides recommendations for their implementation in the e-learning environment.
Cited by
2 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献