Abstract
Purpose
The purpose of this study is to provide a bibliometric analysis of global research publications on virtual and augmented reality (VR/AR) technologies in the understanding, diagnosis and treatment of mental disorders.
Design/methodology/approach
The SciVerse Scopus database was used to retrieve relevant documents using a validated search strategy for the study period from 1980 to 2021.
Findings
In total, 1,233 research articles were found. Research in this field has experienced steep growth since 2017; was disseminated by journals in the fields of clinical psychology, neuroscience, psychiatry and computer sciences; was mainly carried out by scholars in high-income countries with advanced digital technology; has a relatively high number of authors per article but with a relatively poor cross-country research collaboration; was led by researchers and institutions mainly from the USA, Spain and Italy; and has received the highest number of citations for articles on anxiety and phobias.
Research limitations/implications
Bibliometric methodology is a useful tool for identifying evolution growth patterns and research hot topics in the use of emerging technologies in clinical practice. Research on implementing AR/VR technologies in medicine will be enhanced by strengthening international research collaboration. More research attention should be paid to new emerging technologies in the mental health field.
Practical implications
The use of VR/AR technologies became popular as an alternative to or adjunct to traditional therapy in mental health practice. The rapid increase in research publications in recent years suggested that AR and VR technologies were both acceptable and simple to use. A wide range of mental health disorders could be managed by AR/VR technologies. Training medical and nursing students on various new technologies is important to cope with the digital revolution.
Originality/value
Based on the volume and growth patterns of research publications, there is a promising future for the use of VR/AR technologies in the field of mental health. Teaching and training health-care professionals on the proper use of VR/AR are needed to support their potential future use.
Subject
Psychiatry and Mental health,Organizational Behavior and Human Resource Management,Health Policy,Education,Pshychiatric Mental Health,Health (social science)
Cited by
2 articles.
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