Gamification: a Novel Approach to Mental Health Promotion

Author:

Cheng CeciliaORCID,Ebrahimi Omid V.

Abstract

Abstract Purpose of Review Gamification has emerged as a novel technique for improving mental health and enhancing treatment effectiveness. This paper provides an overview of gamification approaches to mental health intervention, identifies factors that may be related to variations in treatment effectiveness, and discusses possible strategies for tailoring gamified interventions to clients’ needs. Recent Findings Recent research has documented the potential of gamified mental health interventions for bolstering mental wellness and mitigating psychological symptoms. However, their effectiveness may vary depending on study design-related factors and gender-specific considerations. Literature reviews have also identified yet-to-be resolved issues surrounding the possible strengths and weaknesses of the personalization versus standardization of gamification, as well as the potential benefits of gamification for increasing engagement versus the potential risks of over-engagement and behavioral addiction to gamified components. Summary This review highlights the need for careful planning and execution of gamified mental health interventions to optimize their effectiveness and suitability for meeting clients’ individual needs and preferences.

Funder

Hong Kong Government

Publisher

Springer Science and Business Media LLC

Subject

Psychiatry and Mental health

Reference76 articles.

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