Author:
Apichonpongsakorn Chayanit,Puttakiaw Poomwit,Wittayasai Wantipa,Prasartkaew Chutima
Abstract
Background: Mental health issues are commonly observed among Thai pre-cadets. Psychological First Aid (PFA) is essential for managing crises and trauma; however, conventional training methods frequently lack sufficient engagement and practical implementation. Game-based learning, informed by self-determination theory, offers a potentially more motivating and interactive way to acquire and apply PFA skills. By incorporating gamification into PFA training, this novel approach aims to enhance the practice of emotional coping skills.
Objectives: This study aimed to develop and evaluate an application-assisted board game for PFA learning among pre-cadets. The game’s feasibility was assessed using pre- and postintervention self-assessment competency tests and overall satisfaction ratings. Examining the participants’ perspectives on mental health issues and their perceptions of the intervention was a secondary goal.
Methods: The board game LuXid Dream was created as a collaborative tabletop experience enhanced by a web-based application (www.luxiddreampfa.com). The website guides players through setup, rules, and feedback on results. The study used a pre- and post-experimental design with 50 pre-cadets aged 16 to 18. Participants with severe mental illness or incomplete research forms were excluded from the study.
Results: The study showed a significant increase in self-evaluated competency scores, from 3.60 (±0.64) to 3.89 (±0.57) (p < 0.05). Overall satisfaction scores were generally positive, indicating agreement on the game’s usefulness, ease of use, and enjoyment.
Conclusion: The application-assisted board game “LuXid Dream” is a feasible method for PFA learning. It can elevate mental health awareness, motivate learning, and advance understanding of PFA concepts among pre-cadets, potentially serving as a model for improving mental health literacy among teenagers.
Publisher
Phramongkutklao Hospital Foundation
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