Author:
Butt Shariq Aziz,Gochhait Saikat,Andleeb Shama,Adeel Muhammad
Reference36 articles.
1. Abeele, V. V., De Schutter, B., Geurts, L., Desmet, S., Wauters, J., Husson, J., … Geerts, D. (2011, October). P-iii: A player-centered, iterative, interdisciplinary and integrated framework for serious game design and development. In Joint conference on serious games (pp. 82–86). Berlin, Heidelberg: Springer.
2. Aksoy, E. (2019). Comparing the effects on learning outcomes of tablet-based and virtual reality-based serious gaming modules for basic life support training: Randomized trial. JMIR Serious Games, 7(2), e13442.
3. Arnab, S., Lim, T., Carvalho, M. B., Bellotti, F., De Freitas, S., Louchart, S., … De Gloria, A. (2015). Mapping learning and game mechanics for serious games analysis. British Journal of Educational Technology, 46(2), 391–411.
4. Bosworth, A. (2012). Keas: Developing a successful game-based employee wellness program. Games for Health: Research, Development, and Clinical Applications, 1(3), 189–191.
5. Butt, S. A. (2016). Analysis of unfair means cases in computer-based examination systems. Pacific Science Review B: Humanities and Social Sciences, 2(2), 75–79.
Cited by
5 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献