P-III: A Player-Centered, Iterative, Interdisciplinary and Integrated Framework for Serious Game Design and Development

Author:

Vanden Abeele Vero,De Schutter Bob,Geurts Luc,Desmet Stef,Wauters Jeroen,Husson Jelle,Van den Audenaeren Lieven,Van Broeckhoven Frederik,Annema Jan-Henk,Geerts David

Publisher

Springer Berlin Heidelberg

Reference23 articles.

1. Annema, J.-H., Verstraete, M., Vanden Abeele, V., Desmet, S., Geerts, D.: Video games in therapy: a therapist’s perspective. In: Proceedings of the 3rd International Conference on Fun and Games. ACM Press (2010)

2. Egenfeldt-Nielsen, S.: Beyond Edutainment: Exploring the Educational Potential of Computer Games (2005)

3. Ermi, L., Mäyrä, F.: Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design. Game Studies: The International Journal of Computer Game Research 5(1) (2005)

4. Federoff, M.: Heuristics and Usability Guidelines for the Creation and Evaluation of FUN in Video Games (2002), http://portal.acm.org/citation.cfm?id=986102

5. Flynn, S., Palma, P., Bender, A.: Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: a case report. Journal of Neurologic Physical Therapy 31(4), 180 (2007)

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