Fostering autonomous motivation: a deeper evaluation of gamified learning
Author:
Publisher
Springer Science and Business Media LLC
Subject
Education
Link
https://link.springer.com/content/pdf/10.1007/s12528-023-09358-1.pdf
Reference51 articles.
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2. Çakıroğlu, Ü., Başıbüyük, B., Güler, M., Atabay, M., & Yılmaz Memiş, B. (2017). Gamifying an ICT course: Influences on engagement and academic performance. Computers in Human Behavior, 69, 98–107. https://doi.org/10.1016/j.chb.2016.12.018
3. Cerasoli, C. P., Nicklin, J. M., & Ford, M. T. (2014). Intrinsic motivation and extrinsic incentives jointly predict performance: A 40-year meta-analysis. Psychological Bulletin, 140(4), 980–1008. https://doi.org/10.1037/a0035661
4. Cohen, J. (1992). A power primer. Psychological Bulletin, 112(1), 155–159. https://doi.org/10.1038/141613a0
5. Cruz, C., Hanus, M. D., & Fox, J. (2017). The need to achieve: Players’ perceptions and uses of extrinsic meta-game reward systems for video game consoles. Computers in Human Behavior, 71, 516–524. https://doi.org/10.1016/j.chb.2015.08.017
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