1. Self-efficacy mechanism in human agency;Bandura;American Psychologist,1982
2. Hearts, clubs, diamonds, spades: players who suit MUDs;Bartle;The Journal of Virtual Environments,1996
3. Metagames, paragames, and orthogames: a new vocabulary;Carter,2012
4. Cheating;Consalvo,2007
5. Hardcore casual: game culture return(s) to ravenhearst;Consalvo,2009