Towards a Framework for a Nation-Wide Implementation of Augmented, Virtual and Mixed Reality in K-12 Technical and Vocational Education

Author:

Boel CarlORCID,Dekeyser KimORCID,Lemal MarijkeORCID,Rotsaert TijsORCID,Valcke MartinORCID,Schellens TammyORCID,Struyf DieterORCID

Abstract

AbstractAs augmented, virtual and mixed reality have become more user-friendly and affordable, these technologies gained increasing interest from education. Teachers all over the world are triggered by the perceived benefits and start experimenting. However, teachers encounter obstacles to pursue effective implementation. This paper describes how these obstacles are being tackled in Flanders (Belgium) via a large-scale, nation-wide framework for the implementation of augmented, virtual and mixed reality in K-12 technical and vocational education. This framework was designed, adopting an Educational Design Research approach, and consists of five interrelated pillars: hardware, software, professional development of teachers, practice-oriented research, and coordination. The proposed framework provides guidelines, both for researchers and education policy makers.

Publisher

Springer Science and Business Media LLC

Subject

Computer Science Applications,Education

Reference68 articles.

1. Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1–11. https://doi.org/10.1016/j.edurev.2016.11.002

2. Alfalah, S. F. M. (2018). Perceptions toward adopting virtual reality as a teaching aid in information technology. Education and Information Technologies, 23, 2633–2653. https://doi.org/10.1007/s10639-018-9734-2

3. Boel, C., Rotsaert, T., Schellens, T., & Valcke, M. (2021a). Six years after Google Cardboard: what has happened in the classroom? A scoping review of empirical research on the use of immersive virtual reality in secondary education. In: Chova, L. G., Lopez, A., & Torres, I.C. (Eds.), EDULEARN21 Proceedings (pp. 7504–7513). IATED. https://doi.org/10.21125/edulearn.2021.1524

4. Boel, C., Raeijmaekers, D., Rotsaert, T., Valcke, M., Schellens, T., & Struyf, D. (2021b). Acceptance of immersive virtual reality in secondary education teachers. An explorative study of perceptions from teachers, it-staff, principals, and teachers’ trainers. In: Chova, L. G., Lopez, A., & Torres, I.C. (Eds.), INTED2021 Proceedings (pp. 589–596). IATED. https://doi.org/10.21125/inted.2021.0149 

5. Boel, C., Rotsaert, T., Vleeschouwer, N., Valcke, M., Struyf, D., & Schellens, T. (2022). SAVR - design and evaluation of an immersive virtual reality serious game on hazard perception in technical and vocational education. In: Dengel, A., Bourquet, M-L., Pedrosa, D., Hutson, J., Erenli, K., Economou, D., Peña-Rios, A., & Richter, J. (Eds.), Conference Proceedings of the 2022 8th International Conference of the Immersive Learning Research Network (iLRN) (pp. 116-120). https://doi.org/10.23919/iLRN55037.2022.9815899

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3