Methodology I’M IN applied to workshop: successful educational practice for consultants in user experience with gamification fields

Author:

Villegas EvaORCID,Labrador EmilianoORCID,Fonseca DavidORCID,Fernández-Guinea SaraORCID

Publisher

Springer Science and Business Media LLC

Subject

Computer Networks and Communications,Human-Computer Interaction,Information Systems,Software

Cited by 17 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

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3. Introduction;Trends on Active Learning Methods and Emerging Learning Technologies;2022

4. Research frontiers. An AGORA session to tackle current research challenges;Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'21);2021-10-26

5. A Systematic Mapping Study: How Can UX Design Be Adapted to Improve the Design of Meaningful Gamified Solutions?;International Journal of Innovation and Technology Management;2021-09-30

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