Experience and Explanation: Using Videogames to Prepare Students for Formal Instruction in Statistics

Author:

Arena Dylan A.,Schwartz Daniel L.

Publisher

Springer Science and Business Media LLC

Subject

General Engineering,Education

Reference23 articles.

1. Anderson D, Lucas KB, Ginns IS, Dierking LD (2000) Development of knowledge about electricity and magnetism during a visit to a science museum and related post-visit activities. Sci Educ 84(5):658–679

2. Arena DA (2012) Commercial video games as preparation for future learning. Unpublished doctoral dissertation. Stanford University, Palo Alto, CA

3. Arena D, Schwartz DL (2010) Stats Invaders! Learning about statistics by playing a classic video game. In: Proceedings of the fifth international conference on foundations of digital games, ACM, New York, pp 248–249

4. Bandura A, Ross D, Ross SA (1961) Transmission of aggression through imitation of aggressive models. J Abnorm Soc Psychol 63(3):575–582

5. Barron B, Wise S, Martin CK (2012) Creating within and across life spaces: the role of a computer clubhouse in a child’s learning ecology. In: Bevan B, Bell P, Stevens R, Razfar A (eds) LOST opportunities: learning in out-of-school-time. Kluwer, Netherlands, pp 99–118

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