Discovering Players’ Problem-Solving Behavioral Characteristics in a Puzzle Game through Sequence Mining

Author:

Wang Karen D.1ORCID,Liu Haoyu1ORCID,DeLiema David2ORCID,Haber Nick1ORCID,Salehi Shima1ORCID

Affiliation:

1. Stanford University, USA

2. University of Minnesota, USA

Funder

Carinal Fund

Publisher

ACM

Reference39 articles.

1. Sequence Analysis and Optimal Matching Methods in Sociology

2. Combining unsupervised and supervised classification to build user models for exploratory learning environments;Amershi Saleema;Journal of educational data mining,2009

3. Experience and Explanation: Using Videogames to Prepare Students for Formal Instruction in Statistics

4. Off-task behavior in the cognitive tutor classroom

5. Elizabeth A Boyle, Thomas M Connolly, Thomas Hainey, and James M Boyle. 2012. Engagement in digital entertainment games: A systematic review. Computers in human behavior 28, 3 (2012), 771–780.

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