Digital games as contexts for problem-based learning in a Korean middle school
Author:
Affiliation:
1. Educational Technology, Ewha Womans University, Seoul, Korea
2. Education Development Learning Support Center, Ritsumeikan Asia Pacific University, Beppu, Japan
Funder
Microsoft Korea
Publisher
Informa UK Limited
Link
https://www.tandfonline.com/doi/pdf/10.1080/1554480X.2024.2388090
Reference54 articles.
1. Minecraft in Education Benefits Learning and Social Engagement
2. Self, Peer and Teacher Assessments in Problem Based Learning: Are They in Agreements?
3. Using Minecraft as an educational tool for supporting collaboration as a 21st century skill
4. Video games: A vehicle for problem-based learning;Annetta L. A.;E-Journal of Instructional Science & Technology,2007
5. Experience and Explanation: Using Videogames to Prepare Students for Formal Instruction in Statistics
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