Publisher
Springer Science and Business Media LLC
Subject
General Engineering,Education
Reference54 articles.
1. Andersen E, O’Rourke E, Liu Y-E, Snider R, Lowdermilk J, Truong D, Cooper S, Popovic Z (2012) The impact of tutorials on games of varying complexity Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, pp 59–68
2. Annetta LA, Minogue J, Holmes SY, Cheng M-T (2009) Investigating the impact of video games on high school students’ engagement and learning about genetics. Comput Educ 53(1):74–85
3. Baloian N, Pino JA, Vargas R (2013) Tablet gestures as a motivating factor for learning Proceedings of the 2013 Chilean Conference on Human - Computer Interaction, ChileCHI ’13, pp 98–103,, NY, USA. ACM. ISBN 978-1-4503-2200-3. doi:
10.1145/2535597.2535622
4. Barab S, Dede C (2007) Games and immersive participatory simulations for science education: an emerging type of curricula. Journal of Science Education and Technology 16(1):1–3, 2. ISSN 1059-0145. doi:
10.1007/s10956-007-9043-9
5. Barnes T, Powell E, Chaffin A, Lipford H (2008) Game2Learn: improving the motivation of CS1 students Proceedings of the 3rd International Conference on Game Development in Computer Science Education, GDCSE ’08, pp 1–5, New York, NY, USA. ACM. ISBN 978-1-60558-057-9. doi:
10.1145/1463673.1463674
Cited by
16 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献