Investigating the impact of video games on high school students’ engagement and learning about genetics

Author:

Annetta Leonard A.,Minogue James,Holmes Shawn Y.,Cheng Meng-Tzu

Publisher

Elsevier BV

Subject

Education,General Computer Science

Reference82 articles.

1. Measurement and analysis of student engagement in university classes where varying levels of PBL methods of instruction are in use;Ahlfeldt;Higher Education Research and Development,2005

2. Introduction to measurement theory;Allen,1979

3. Annenberg Institute for School Reform (2004). Protocol for classroom observation. Retrieved 02/24/06 from http://www.annenberginstitute.org/images/class_obs.pdf.

4. Author (2006). Serious games: Incorporating video games in the classroom. Educause Quarterly.

5. Author (in press). Bridging reality to virtual reality: Investigating gender effects abd student engagement on learning through video game play in an elementary school classroom. International Journal of Science Education.

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