Games and Immersive Participatory Simulations for Science Education: An Emerging Type of Curricula
Author:
Publisher
Springer Science and Business Media LLC
Subject
General Engineering,Education
Link
http://link.springer.com/content/pdf/10.1007/s10956-007-9043-9.pdf
Reference14 articles.
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4. Dede C. (2000). Emerging influences of information technology on school curriculum. Journal of Curriculum Studies 32(2): 281–303
5. Gee J. P. (2003). What Video Games Have to Teach Us About Learning. New York: Palgrave
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