Author:
Hanes Laurence,Stone Robert
Publisher
Springer Science and Business Media LLC
Subject
Computer Science Applications,Education
Reference87 articles.
1. Amory, A. (2007). Game object model version II: A theoretical framework for educational game development. Educational Technology Research and Development, 55(1), 51–77.
2. Anderson, E. F., et al. (2010). Developing serious games for cultural heritage: A state-of-the-art Review. Virtual Reality, 14(4), 255–275.
3. Antoniou, A., et al. (2013). An approach for serious game development for cultural heritage: Case study for an archaeological site and museum. Journal on Computing and Cultural Heritage (JOCCH), 6(4), 17.1–17.19.
4. Aristidou, A. et al. (2017). Emotion control of unstructured dance movements. In Proceedings—SCA 2017: ACM SIGGRAPH/Eurographics Symposium on computer animation. Art. No. a9.
5. Arnab, S., et al. (2015). Mapping learning and game mechanics for serious games analysis. British Journal of Educational Technology, 46(2), 391–411.
Cited by
24 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献