Storytelling Cultural Heritage Through a Video Game: Conflict in the Kowloon Walled City in Hong Kong

Author:

Cheng Lee

Publisher

Springer International Publishing

Reference49 articles.

1. Alhabash, S., and K. Wise. 2015. Playing their game: Changing stereotypes of Palestinians and Israelis through videogame play. New Media and Society 17 (8): 1358–1376. https://doi.org/10.1177/1461444814525010.

2. Bajec, J.F. 2019. The interpretation and utilization of cultural heritage and its values by young people in Slovenia. Is heritage really boring and uninteresting? Etnološka Tribina 49 (42): 173–193. https://doi.org/10.15378/1848-9540.2019.42.07.

3. Balela, M.S., and D. Mundy. 2015. Analysing cultural heritage and its representation in video games. In Proceedings of the 2011 DiGRA international conference: Think, Design, Play, ed. M. Copier, A. Waern, and H.W. Kennedy. Hilversum: Digital Games Research Association.

4. Brio, S. [scottbrio]. 2022, September 14. The game is based off of Kowloon City. That’s a fun rabbit hole to dive down – Look it up on YouTube. They nailed the aesthetic, and yes, it’s also very cyber punk. I love it. [Comment on the online forum post What would you call the aesthetic of the world?]. Steam Community. https://steamcommunity.com/app/1332010/discussions/0/3473986888161807398/

5. Camuñas-García, D., M.P. Cáceres-Reche, and M.E. de la Cambil-Hernández. 2023. Maximizing engagement with cultural heritage through video games. Sustainability 15 (3): 2350. https://doi.org/10.3390/su15032350.

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