Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games

Author:

Camuñas-García Daniel1ORCID,Cáceres-Reche María Pilar2ORCID,Cambil-Hernández María de la Encarnación1,Lorenzo-Martín Manuel Enrique2ORCID

Affiliation:

1. Department of Didactics of Social Sciences, University of Granada, 18011 Granada, Spain

2. Department of Didactics and School Organization, University of Granada, 18011 Granada, Spain

Abstract

Video games have emerged as a promising tool for enhancing engagement with cultural heritage. However, there is limited knowledge about how existing games can effectively fulfill this role. This study compiled and analyzed 100 video games based on cultural heritage by adapting an existing framework that includes 10 game attributes for a comparative statistical analysis of the games’ engagement features. These features include narrative-driven gameplay, information capsules, task-driven learning, ease of play, identity-driven content, open-world exploration, people-centered perspectives, meaningfulness, simulation, and verisimilitude. The analysis revealed that while the majority of games adhered to most of the recommended attributes, features such as task-driven learning, open-world exploration, and simulation were either uncommon or rare. These findings highlight a significant opportunity to develop games that incorporate these underrepresented features, thereby providing more immersive and engaging experiences in heritage education. Furthermore, the study offers a systematic overview of existing games that represent cultural heritage, serving as a valuable resource for developers, designers, and educators in this field.

Funder

Spanish Ministry of Universities

Andalusian Studies Centre Foundation

Publisher

MDPI AG

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