Author:
Bontchev Boyan,Dankov Yavor,Vassileva Dessislava,Kovachev Martin
Publisher
Springer International Publishing
Reference12 articles.
1. Plass, J., Mayer, R., Homer, B.: Handbook of game-based learning. In: Plass, J., Mayer, R., Homer, B., Cambridge, M.A. (eds.) MIT Press, Cambridge (2020). ISBN 9780262043380
2. Advances in Game-Based Learning AGL;E O’Connor,2020
3. Song, K., Lockee, B., Burton, J.: Theories for gamification in learning and education. In: Gamification in Learning and Education. Advances in Game-Based Learning. Springer, Cham (2018).https://doi.org/10.1007/978-3-319-47283-6_5
4. Jabbar, A., Felicia, P.: How game-based learning works and what it means for pupils, teachers, and classroom learning. In: Tan, W.H. (Ed.) Design, Motivation, and Frameworks in Game-Based Learning, IGI Global, pp. 1–29. (2019). https://doi.org/10.4018/978-1-5225-6026-5.ch001
5. Dankov, Y., Bontchev, B.: Towards a taxonomy of instruments for facilitated design and evaluation of video games for education. In: Proceedings of the 21st International Conference on Computer Systems and Technologies 2020 (CompSysTech 2020), ACM, pp. 285–292 (2020). https://doi.org/10.1145/3407982.3408010
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Technologies for Intelligent and Inclusive Education;Handbook of Research on Advancing Equity and Inclusion Through Educational Technology;2023-08-09