1. Amador, C. (2019, May 10). Coworking is the new normal, and these stats prove it. All Work. The Future of Work Since 2003. Retrieved from https://allwork.space/2019/05/coworking-is-the-new-normal-and-these-stats-prove-itt/
2. Avacon. (n.d.). Retrieved from: https://www.avacon.org/blog/about/
3. Carlson, S. (2006, November 24). War games go virtual. Chronicle of Higher Education (pp. A36–A38).
4. Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of Science Education Technology, 18, 7–22. https://doi.org/10.1007/s10956-008-9119-1/
5. Frost, R. D., Matta, V., & MacIvor, E. (2015). Assessing the efficacy of incorporating game dynamics in a learning management system. Journal of Information Systems Education, 26(1), 59–70.