That Dragon, Cancer Goes to Seminary

Author:

Auxier John W.1

Affiliation:

1. Trinity Western University, British Columbia, Canada

Abstract

That Dragon, Cancer is a “serious” video game that has garnered wide attention in the gaming community and popular press. The game was created by a team of independent game designers led by Ryan and Amy Green as a way of sharing their family’s journey of caring for their son Joel, who had been diagnosed with pediatric cancer. This article describes the use of the game within a graduate course on pastoral counseling and reflects upon student reactions as an example of the potential usefulness of serious games in theological education.

Publisher

SAGE Publications

Subject

Religious studies,Education

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. An Analysis of Video Games Genre as Moral Educational Game;2022 IEEE International Conference of Computer Science and Information Technology (ICOSNIKOM);2022-10-19

2. Gaming the System: Christian Leisure, the Imago Dei, and the Formational Influence of Video Games;Christian Education Journal: Research on Educational Ministry;2020-02-27

3. Playful Religion: An Innovative Approach to Prevent Radicalisation of Muslim Youth in Europe;Religions;2020-01-31

4. De la lucha al testimonio. Las representaciones audiovisuales e interactivas del cáncer en los videojuegos;Interface - Comunicação, Saúde, Educação;2019

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