Classroom Virtual Reality for Students With Disabilities: A Preliminary Guide to Available Virtual Content

Author:

Carreon Adam1ORCID,Criss Caitlin1,Mosher Maggie2

Affiliation:

1. Elementary and Special Education, Georgia Southern University, Statesboro, GA, USA

2. Special Education, University of Kansas, Lawrence, KS, USA

Abstract

Virtual reality (VR) is an innovative technology that is rapidly gaining popularity in and out of the classroom. With improvements in hardware and software technology and the push for one-to-one computing, teachers have access to innovative VR supports and resources. These innovative technologies have the potential to improve instruction for diverse learners in today’s classroom, particularly students with identified disabilities. VR, as an interactive and visual tool, provides teachers with the ability to support and enhance traditional classroom materials for students, particularly those with disabilities. However, teacher time is often compromised and finding new technology can be daunting. This article intends to assist educators in utilizing VR in the classroom, with minimal effort and money. Using a detailed vignette, we guide the reader through a detailed example of how VR apps can be located and implemented for students with disabilities who struggle with motivation and engagement through experiential learning. Finally, we offer additional apps and their delivery devices as a starting point for teachers to begin creating more immersive and interactive content through VR technology.

Publisher

SAGE Publications

Subject

Computer Science Applications,Education

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Probing the Post-Pandemic Landscape;Advances in Educational Technologies and Instructional Design;2024-06-28

2. Virtual Reality Technology in Developing Students' Innovation and Entrepreneurship Skills in HE;Advances in Higher Education and Professional Development;2024-06-21

3. Inclusive Opportunities for Young Students with Disabilities Through Mixed Reality;Lecture Notes in Networks and Systems;2024

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