Children’s gaming involves much more than the gaming itself: A study of the metagame among 12- to 15-year-old children

Author:

Kahila Juho1ORCID,Tedre Matti1,Kahila Sanni1,Vartiainen Henriikka1,Valtonen Teemu1,Mäkitalo Kati2

Affiliation:

1. University of Eastern Finland, Finland

2. University of Oulu, Finland

Abstract

In addition to gaming, there are many other activities around digital games. These metagame activities have so far been studied from the perspective of single metagame phenomena and rarely from the perspective of the children who play digital games. This exploratory, qualitative study provides an overview of children’s metagame activities. A total of 142 children’s essays and lists of their metagame activities were analyzed using qualitative content analysis. The children’s metagame activities included game-enabling activities, strategizing activities, discussing activities, information-seeking activities, creating and sharing activities, and consuming activities. The results contribute to the body of literature on metagaming and provide an overview of children’s metagame activities around digital games, as well as new perspectives on digital games and learning.

Funder

Suomen Kulttuurirahasto

Publisher

SAGE Publications

Subject

Arts and Humanities (miscellaneous),Communication

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