The Meaning of Race and Violence in Grand Theft Auto

Author:

DeVane Ben1,Squire Kurt D.2

Affiliation:

1. University of Wisconsin-Madison,

2. University of Wisconsin-Madison

Abstract

This research study investigates how youths actually play Grand Theft Auto: San Andreas and what meanings they make from it. This study finds that players use their own experiences and knowledge to interpret the game—they do not passively receive the games' images and content. The meanings they produce about controversial subjects are situated in players' local practices, identities, and discourse models as they interact with the game's semiotic domain. The results suggest that scholars need to study players in naturalistic settings if they want to see what “effects” games are having on players.

Publisher

SAGE Publications

Subject

Human-Computer Interaction,Applied Psychology,Arts and Humanities (miscellaneous),Anthropology,Communication,Cultural Studies

Reference62 articles.

1. Violent Video Games Can Increase Aggression

2. The Influence of Media Violence on Youth

3. Anderson, C.A. & Carnagey, N.L. (2004). Violent evil and the general aggression model. In A. Miller (Ed.), The social psychology of good and evil (pp. 168-192). New York: Guilford.

4. Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.

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