Geographical Aspects of Open-World Video Games

Author:

Fraile-Jurado Pablo1ORCID

Affiliation:

1. Departamento de Geografía Física y A.G.R. Universidad de Sevilla, Seville, Spain

Abstract

In recent years, open-world environments in video games have become increasingly popular and immersive. Millions of players are able to explore virtual landscapes that resemble the real world, yet significant differences exist. This study investigates the geographical accuracy of 15 open-world video games. The virtual landscapes in these games were analyzed for horizontal distance compression, increased slopes, idealized climate, simplified vegetation and water features, underpopulation, and spatial segregation of ethnic minorities. The findings show significant differences between the games in terms of their geographical accuracy, with some exhibiting a more realistic representation of the natural and cultural environment compared to others. This study sheds light on the relationship between virtual landscapes in video games and our perception of the real world, offering new insights into this rapidly growing field.

Publisher

SAGE Publications

Subject

Human-Computer Interaction,Applied Psychology,Arts and Humanities (miscellaneous),Anthropology,Communication,Cultural Studies

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Video Games and the COVID-19 Pandemic: Virtual Worlds as New Playgrounds and Training Spaces;COVID;2023-12-19

2. Exploring Agartha: A Subterranean Odyssey;2023 International Conference on Recent Advances in Science and Engineering Technology (ICRASET);2023-11-23

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