Equipping the Designers of the Future

Author:

Boots Nikki Kim1,Strobel Johannes2

Affiliation:

1. Purdue University, West Lafayette, IN, USA

2. Texas A&M University, College Station, TX, USA

Abstract

This article seeks to create a synthesis of different elements of epistemic games and their place in the larger scale of games and educational games and the potential for learning as these elements are incorporated into classroom use. This article is intended to assist educators in familiarizing themselves with the concept of epistemic gaming to both enable them to incorporate these ideas in teaching the next generation of game designers and developers and to encourage its inclusion among the various markets available for game design.

Publisher

SAGE Publications

Subject

Human-Computer Interaction,Applied Psychology,Arts and Humanities (miscellaneous),Anthropology,Communication,Cultural Studies

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Measuring Learner Engagement to Create a Gameful Learning Environment;2022 IEEE World Engineering Education Conference (EDUNINE);2022-03-13

2. From Design to Management of Digital Epistemic Games;International Journal of Serious Games;2020-03-02

3. Like PEAS in PoDS;Proceedings of the 14th International Conference on the Foundations of Digital Games;2019-08-26

4. Towards a Model of User Experience in Immersive Virtual Environments;Advances in Human-Computer Interaction;2018-09-12

5. Immersion and Persistence: Improving Learners’ Engagement in Authentic Learning Situations;Adaptive and Adaptable Learning;2016

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