Immersion and Persistence: Improving Learners’ Engagement in Authentic Learning Situations

Author:

Loup Guillaume,Serna Audrey,Iksal Sébastien,George Sébastien

Publisher

Springer International Publishing

Reference16 articles.

1. Shaffer, D.W.: Epistemic frames for epistemic games. Comput. Educ. 46, 223–234 (2006)

2. Hatfield, D., Shaffer, D.W.: Press play: designing an epistemic game engine for journalism. In: Proceedings of the 7th International Conference on Learning Sciences, pp. 236–242. International Society of the Learning Sciences (2006)

3. Boots, N.K., Strobel, J.: Equipping the designers of the future: best practices of epistemic video game design. Games Cult. (2014)

4. Sanchez, E., Jouneau-Sion, C., Delorme, L., Young, S., Lison, C., Kramar, N.: Fostering epistemic interactions with a digital game. A Case Study about Sustainable Development for Secondary Education

5. Shaffer, D.W., Gee, J.P.: before every child is left behind: how epistemic games can solve the coming crisis in education. In: WCER Working Paper No. 2005-7. Wisconsin Center for Education Research (2005)

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