From Design to Management of Digital Epistemic Games

Author:

Oubahssi Lahcen,Piau-Toffolon Claudine,Loup Guillaume,Sanchez Éric

Abstract

The development of pedagogies that can provide alternatives to traditional approaches is becoming increasingly important as a means of enhancing the attractiveness of training courses, appealing to new types of learners and designing learning systems that help to develop multidisciplinary skills. In this context, the JEN.lab project aims to offer innovative perspectives for learning based on the design of digital epistemic games (JENs in French). The research effort presented in this paper is part of the JEN.lab project. We aim to study problems related to the modelling and design of digital epistemic games. We propose a co-design process and an assistant tool supporting this process to guide teachers in designing digital epistemic games called ADDEGames (Assistance Design tool for Digital Epistemic Games). Our approach is based on: (i) the learners and the situation that emerges when they play the game, rather than the device used to play; and (ii) the teachers who want to manage a game-based learning situation. The iterative and participative development process and acceptance test using an agile approach are presented.

Publisher

Serious Games Society

Subject

General Medicine

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. El impacto de los juegos epistémicos para aprender sobre naturaleza de la ciencia en primaria;Enseñanza de las Ciencias. Revista de investigación y experiencias didácticas;2024-06-03

2. Understanding design education with a bibliometric approach: a story of 50 years;Research in Engineering Design;2023-09-07

3. Framework for Using Professional Engineering Tools to Develop Games in Post-Secondary Education;International Journal of Serious Games;2023-03-31

4. A Rationale for Leveraging Serious Game Design Through Sociocultural Theory;Handbook of Research on Promoting Economic and Social Development Through Serious Games;2022-03-18

5. A Game-Based Online Tool to Measure Cognitive Functions in Students;International Journal of Serious Games;2021-03-09

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