Immersive technologies and consumer behavior: A systematic review of two decades of research

Author:

Ambika Anupama1,Shin Hyunju2ORCID,Jain Varsha3

Affiliation:

1. IMT Dubai, Dubai International Academic City, UAE

2. Department of Marketing & Professional Sales, Kennesaw State University, Kennesaw, GA, USA

3. MICA, Ahmedabad, India

Abstract

Immersive technologies, including augmented reality (AR), virtual reality (VR), mixed reality (MR), and three-dimensional (3D) views, are digitally expanding consumers’ reality, enabling never-before-seen experiences. As these technologies transform from a quirky novelty into a ubiquitous utility for consumers, we analyze the advances of the past two decades of research that elaborate on the influence of immersive technologies on consumer behavior. While the past reviews in this area have focused on a limited number of immersive technologies or their application in a sole industry, we holistically analyze and compare the influence of AR, VR, MR, and 3D on consumer behavior across various sectors. We adopt an integrated TCM (Theories, Contexts, and Methods)-ADO (Antecedents, Decisions, and Outcomes) framework to systematically review 129 studies from high-quality academic journals. The findings from this analysis present implications for future research, theory, and practice. JEL Classification: M31 Marketing

Publisher

SAGE Publications

Subject

General Business, Management and Accounting

Reference119 articles.

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4. Baron J (2021) Top 6 biggest challenges to implementing AR technology. CGS, 20 November. Available at: https://www.cgsinc.com/blog/top-6-biggest-challenges-implementing-ar-technology-2021 (accessed 1 March 2023).

5. Beer J (2016) Why Toms Shoes and AT&T are taking a virtual reality trip to Colombia. Fast Company, 5 May. Available at: https://www.fastcompany.com/3059526/why-toms-shoes-and-att-are-taking-a-virtual-reality-trip-to-colombia (accessed 1 March 2023).

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