Affiliation:
1. Institute for Defense Analyses
2. Honeywell
3. NASA
4. Air Force Research Laboratory
5. Design Interactive
6. Defence R&D Canada
Abstract
Augmented reality (AR) is defined as “a live direct or an indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, such as sound, graphics or GPS data.” It is not uncommon to come face-to-face with smart devices that are equipped with multiple embedded sensory inputs such as mega pixel camera, microphones, speakers, high definition (e.g. Retina) displays, 3D displays, holographic displays and pico-projection technologies. Such technology has enabled application designers and developers to package information succinctly and efficiently without loss of clarity. Recently, AR applications (e.g. iPhone World Lens, Google goggles) have drawn mainstream attention. The military also has programs that represent a leap forward (e.g. DARPA Sandblaster program). These advances in AR have been influenced by developments in variety of technologies including low cost of advanced processors, light weight displays, ubiquitous computing afforded by omnipresent devices such as smart phones, tablets, etc. However, there are currently no human factors standards to aid the development. These technologies have great potential to enhance our abilities, but there is also the risk that they represent an annoyance or a significant safety risk. Specifically, improper system lag, reliability, display design (e.g., clutter or resolution) could lead to errors. The goal of this session is to discuss what research is needed to define these standards. It is likely that there is no one set of standards, but developing a framework for these standards will go a long way towards bridging the research-application gap.
Subject
General Medicine,General Chemistry
Cited by
10 articles.
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