Sexual Violence in Virtual Reality

Author:

Porta Carolyn M.,Frerich Ellen A.1,Hoffman Sarah1,Bauer Sara1,Jain Vedushi M.2,Bradley Cynthia1

Affiliation:

1. Author Affiliations:School of Nursing

2. School of Public Health, University of Minnesota.

Abstract

ABSTRACT Background One in four Americans report experiencing harassment online via social media and interactive gaming, which includes physical threats, stalking, sexual harassment, and sustained harassment. Objective The aim of this study was to gain understanding of the state of the science surrounding young adults and sexual violence/harassment harms in virtual reality (VR) as well as possible uses of VR to heal and intervene. Methods A scoping review was conducted in early 2023 using the Ovid Synthesis Clinical Evidence Manager and the MEDLINE database. Forty-seven articles met inclusion criteria. Results Our review found a growing body of evidence exploring incidents, effects, possible predictors, and initial strategies to prevent sexual violence in VR and to use the modality to positively intervene. Limited research addresses the effects of harms incurred in VR on (re)traumatization of survivors as well as the development and testing of VR tools used to educate, deliver bystander interventions, transform biases and perceptions via embodiment, and promote healing among survivors. Conclusion Research addressing sexual violence in VR is needed and should build on the existing peripheral science on gaming and social media environments. Forensic nursing is well positioned to advance strategies of health and safety in VR, just as in the physical world. Incorporating forensic nursing avatars in VR and deploying diverse resources targeted for college-age young adults to prevent harms in VR should be explored safely and ethically. Forensic nurses are also positioned to assess for VR-related harms among patients and to work with private and government sectors to influence regulations and policies.

Publisher

Ovid Technologies (Wolters Kluwer Health)

Subject

Law,Nursing (miscellaneous),Psychiatry and Mental health,General Medicine,Pshychiatric Mental Health,Pathology and Forensic Medicine,Issues, ethics and legal aspects

Reference55 articles.

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1. Kollaboration in virtuellen Arbeitsräumen: Möglichkeiten und Grenzen des Einsatzes von VR-Technologien in der Zusammenarbeit;Gruppe. Interaktion. Organisation. Zeitschrift für Angewandte Organisationspsychologie (GIO);2024-02-20

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