Measuring Game Engagement

Author:

Martey Rosa Mikeal1,Kenski Kate2,Folkestad James1,Feldman Laurie3,Gordis Elana3,Shaw Adrienne4,Stromer-Galley Jennifer5,Clegg Ben1,Zhang Hui1,Kaufman Nissim3,Rabkin Ari N.3,Shaikh Samira3,Strzalkowski Tomek3

Affiliation:

1. Colorado State University, USA

2. University of Arizona, USA

3. University at Albany, USA

4. Temple University, USA

5. Syracuse University, USA

Abstract

Background. Engagement has been identified as a crucial component of learning in games research. However, the conceptualization and operationalization of engagement vary widely in the literature. Many valuable approaches illuminate ways in which presence, flow, arousal, participation, and other concepts constitute or contribute to engagement. However, few studies examine multiple conceptualizations of engagement in the same project. Method. This article discusses the results of two experiments that measure engagement in five different ways: survey self-report, content analyses of player videos, electro-dermal activity, mouse movements, and game click logs. We examine the relationships among these measures and assess how they are affected by the technical characteristics of a 30-minute, custom-built, educational game: use of a customized character, level of narrative complexity, and level of art complexity. Results. We found that the five measures of engagement correlated in limited ways, and that they revealed substantially different relationships with game characteristics. We conclude that engagement as a construct is more complex than is captured in any of these measures individually and that using multiple methods to assess engagement can illuminate aspects of engagement not detectable by a single method of measurement.

Publisher

SAGE Publications

Subject

Computer Science Applications,General Social Sciences

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