Reception to and Efficacy of a Serious Video Game for Correctional Intervention: Project Choices

Author:

Diehl Keegan J.1ORCID,Morgan Robert D.12ORCID,King Christopher M.3ORCID,Ingram Paul B.1,Mitchell Cooper2

Affiliation:

1. Texas Tech University

2. Southern Illinois University Carbondale

3. Montclair State University

Abstract

Project Choices ( PC), a newly developed videogame for correctional intervention, consists of realistic decision-making scenarios and cognitive behavioral skills feedback. A pilot study investigated PC engagement and immersion by employing a cross-over design with a sample of 24 men on probation remanded to residential treatment. The study also examined effects of gameplay on criminogenic thinking, self-perceived criminogenic risk, and social problem-solving. As hypothesized, relative to a leisure video game ( Tetris), participants generally appeared comparably engaged by and immersed in PC. Most hypothesized effects of PC on treatment-relevant outcomes were not statistically significant; however, PC contributed to moderate to large treatment effects across most outcomes of interest. Although results are promising, PC requires further validation to determine whether it could serve as a useful adjunctive tool for practitioners hoping to further reach and engage corrections clients in criminogenic risk-reduction services. Future research directions for technology like PC are numerous and encouraged.

Publisher

SAGE Publications

Reference65 articles.

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4. Classification for Effective Rehabilitation

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