Innovative Voice-Activated Robots for Computational Thinking Education: Design and Development
Author:
Tseng Judy C. R.1, Li Wei2
Affiliation:
1. Department of Computer Science and Information Engineering Chung Hua University Hsinchu TAIWAN 2. Ph.D. Program in Engineering Science Chung Hua University Hsinchu TAIWAN
Abstract
With the advent of the digital age, countries worldwide have begun to emphasize computational thinking education, hoping to cultivate learners' abilities to meet the requirements of future talents. Currently, computational thinking education in young children is mainly based on visual programming on computers or robots. However, using computers requires a prior understanding of abstract thinking, which is difficult for young children to master. To meet the need for cultivating computational thinking in younger children, this study combines a tangible robot with a verbal user interface to develop a set of voice-activated programming robots suitable for younger children. The learner gives verbal commands to make the robot perform the specified actions and complete the problem-solving task. This approach allows children to ignore the syntax of the programming language and thus focus more on problem-solving.
Publisher
World Scientific and Engineering Academy and Society (WSEAS)
Subject
Electrical and Electronic Engineering,Building and Construction
Reference40 articles.
1. Nouri, J., Zhang, L., Mannila, L., & Norén, E., Development of computational thinking, digital competence and 21st century skills when learning programming in K-9, Education Inquiry, vol. 11, no. 1, 2020, pp. 1- 17. 2. Wing, J. M., Computational thinking, Communications of the ACM, vol. 49, no. 3, 2006, pp. 33-35. 3. Bers, M. U., Flannery, L., Kazakoff, E. R., & Sullivan, A., Computational thinking and tinkering: Exploration of an early childhood robotics curriculum, Computers & Education, vol. 72, 72, 2014, pp. 145-157. 4. Boticki, I., Pivalica, D., & Seow, P., The use of computational thinking concepts in early primary school, Science, vol. 2, 2018, 5. Lai, Y. H., Chen, S. Y., Lai, C. F., Chang, Y. C., & Su, Y. S., Study on enhancing AIoT computational thinking skills by plot imagebased VR, Interactive Learning Environments, vol. 29, no. 3, 2021, pp. 482– 495.
|
|