Using ePUB3 eBook-based Project-Inquired Quality Talk to Enhance Students’ Learning Effects in Flipped Classes
Author:
Tsai Tina Pingting1, Lin Jyhjong2
Affiliation:
1. Center for General Education, National Taipei University of Education, TAIWAN 2. Department of Information Management, Ming Chuan University, TAIWAN
Abstract
In flipped learning, students take learning activities based on their preferred ways to promote their learning interests and effects. For its advantages, we presented earlier an ePUB3 eBook-based problem-inquired quality talk flipped learning model that supports students’ learning by ePUB3 eBooks and Problem-solving Inquired Quality Talk discussions. In this paper, to enhance further the students’ discussion effects, we explore the employment of a more practical Project-based Inquired Quality Talk method in students’ discussions to form a new ePUB3- based project-inquired quality talk flipped learning model. As a result, the new model provides students in their discussions with project-based inquiry steps to find the solutions of a designated project where quality talk questions/responses are executed in each inquiry step. For illustration, the model is applied to a ‘Reading & Writing’ class at a university in Taiwan where a comparative study on students’ reading & writing abilities in experimental and controlled groups is taken to validate its usefulness.
Publisher
World Scientific and Engineering Academy and Society (WSEAS)
Subject
Electrical and Electronic Engineering
Reference18 articles.
1. Bergmann, J. and Sams, A., Flip Your Classroom: Reach Every Student in Every Class Every Day, Internal Society for Technology in Education, 2012. 2. Hwang, G., Chen, M., Sung, H. and Lin M., Effects of Integrating A Concept Mapping-based Summarization Strategy into Flipped Learning on Students' Reading Performances and Perceptions in Chinese Courses, British Journal of Educational Technology, Vol. 50, No. 5, 2019, pp. 2703-2719. 3. Lee, J. and Choi, H., Rethinking the Flipped Learning Pre-class: Its Influence on the Success of Flipped Learning and Related Factors, British Journal of Education Technology, Vol. 50, No. 2, 2019, pp. 934- 945. 4. Lin, C., Hwang, G., Fu, Q. and Chen, J., A Flipped Contextual Game-based Learning Approach to Enhancing EFL Students’ English Business Writing Performance and Reflective Behaviors, Educational Technology & Society, Vol. 21, No. 3, 2018, pp. 117- 131. 5. Zainuddin, Z., Students' Learning Performance and Perceived Motivation in Gamified Flipped-Class Instruction, Computers & Education, Vol. 126, 2018, pp. 75-88.
|
|