Does Tailoring Gamified Educational Systems Matter? The Impact on Students' Flow Experience
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Hawaii International Conference on System Sciences
Cited by 23 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Personalized gamification versus one-size-fits-all gamification in fully online learning: Effects on student motivational, behavioral and cognitive outcomes;Learning and Individual Differences;2024-07
2. Gamifying Class Assignments: Allowing Students to Choose Based on Their Interests;2024 IEEE International Conference on Advanced Learning Technologies (ICALT);2024-07-01
3. The Effects of Gamification on Students’ Flow Experience: A Controlled Experimental Study;2024 IEEE International Conference on Advanced Learning Technologies (ICALT);2024-07-01
4. The Relationship Between Students’ Myers-Briggs Type Indicator and Their Behavior within Educational Systems;2024 IEEE International Conference on Advanced Learning Technologies (ICALT);2024-07-01
5. Player Types in Gamified Learning: Conceptualization, Validation, and Profiling;International Journal of Human–Computer Interaction;2024-04-15
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