Player Types in Gamified Learning: Conceptualization, Validation, and Profiling

Author:

Xiao Ya1ORCID,Chen Xueliang1ORCID,Jin Yi1ORCID,Hew Khe Foon1ORCID

Affiliation:

1. Faculty of Education, the University of Hong Kong, Pok Fu Lam, Hong Kong SAR

Publisher

Informa UK Limited

Reference86 articles.

1. Abt, C. C. (1970). Serious games: The art and science of games that simulate life. Viking Press.

2. Developing questionnaires for educational research: AMEE Guide No. 87

3. Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts

4. Hearts, clubs, diamonds, spades: Players who suit MUDs;Bartle R.;Journal of MUD Research,,1996

5. Bateman, C., & Boon, R. (2006). 21st Century Game Design (game development series). Charles River Media, Inc.

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