Validation of a Cyberbullying Serious Game Using Game Analytics

Author:

Calvo-Morata AntonioORCID,Rotaru Dan Cristian,Alonso-Fernandez CristinaORCID,Freire-Moran Manuel,Martinez-Ortiz IvanORCID,Fernandez-Manjon BaltasarORCID

Funder

Regional Government of Madrid

Ministry of Education

European Commission

Telefonica-Complutense Chair on Digital Education and Serious Games

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Subject

Computer Science Applications,General Engineering,Education

Cited by 28 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Shimpai Muyou: Confronting Child Suicides in Japan through a Serious Game & School-based Intervention;International Journal of Child-Computer Interaction;2023-12

2. Pro(f)Social: A Serious Game to Counter Cyberbullying;Lecture Notes in Computer Science;2023-11-29

3. Cyberbullying: Education Research;Education Sciences;2023-07-25

4. Review and Analysis of usage of Spatio-Temporal Game Analytics;2023 7th International Conference on Intelligent Computing and Control Systems (ICICCS);2023-05-17

5. We learned we can do something to reduce bullying: Children designing anti-bullying mobile apps to empower their peers;Frontiers in Education;2023-03-23

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