A Gamified Approach for Learning the Concept of Mathematical Fraction: Assessing Application Efficacy and Efficiency

Author:

Singh Chander Partap1,Pathania Manisha2

Affiliation:

1. University Institute of Computing, Chandigarh University,Mohali,India

2. Apex Institute of Technology, Chandigarh University,Mohali,India

Publisher

IEEE

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Efficacy of an Augmented Reality Application for Enhanced Learning of 3D Geometric Shapes;2024 International Conference on Emerging Smart Computing and Informatics (ESCI);2024-03-05

2. EquaTeen: um aplicativo para apoio ao ensino de sistemas de equações do primeiro grau;Caderno Pedagógico;2024-01-31

3. Development of Game-Based Teaching and Learning for Mathmatics and Statistics in Daily Life;2023 8th International STEM Education Conference (iSTEM-Ed);2023-09-20

4. Efficacy of Game-Based Learning During Covid-19 Pandemic: Digital Response;2023 3rd International Conference on Pervasive Computing and Social Networking (ICPCSN);2023-06

5. A Gamification Framework for Exploratory Learning in Higher STEM Education;2023 ASEE Annual Conference & Exposition Proceedings

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