Efficacy of Game-Based Learning During Covid-19 Pandemic: Digital Response
Author:
Affiliation:
1. Apex Institute of Technology, Chandigarh University,Mohali,Punjab,India
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/10265860/10265772/10266002.pdf?arnumber=10266002
Reference15 articles.
1. Do badges increase user activity? A field experiment on the effects of gamification
2. An Augmented Reality Application for Basic Mathematics: Teaching and Assessing Kids’ Learning Efficiency
3. A Gamified Approach for Learning the Concept of Mathematical Fraction: Assessing Application Efficacy and Efficiency
4. A Chronological Literature Review of Different Augmented Reality Approaches in Education
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1. Efficacy of an Augmented Reality Application for Enhanced Learning of 3D Geometric Shapes;2024 International Conference on Emerging Smart Computing and Informatics (ESCI);2024-03-05
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