A Gamification Framework for Exploratory Learning in Higher STEM Education
Author:
Affiliation:
1. University of Wisconsin - Platteville
2. UW Platteville
Publisher
ASEE Conferences
Reference18 articles.
1. S. Deterding, D. Dixon, R. Khaled, and L. Nacke, “From Game Design Elements to Gamefulness: Defining “Gamification””, in Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, September 2011. pp.9-15.
2. O. Goethe, Gamification Mindset, Springer, 2019.
3. L. Wood and T. Reiners, Gamification. in Encyclopedia of Information Science and Technology, M. Khosrow-Pour. Information Science Reference. pp.3039-3047.
4. C. Perryer, B. Scott-Ladd and C. Leighton, “Gamification: Implications for Workplace Intrinsic Motivation in the 21st Century”, Special Issue of selected papers from AFBE UNITEN Conference, 5 (3), pp.371-381, 2012.
5. R. Conaway and M.C. Garay, “Gamification and Service Marketing”, SpringerPlus, 3, pp.653, 2014.
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