Implementing Gamified Learning in University Environment
Author:
Affiliation:
1. Nikola Vaptsarov Naval Academy,Department of Information Technologies,Varna,Bulgaria
2. Technical University,Varna,Bulgaria
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/10339002/10339003/10339098.pdf?arnumber=10339098
Reference11 articles.
1. Study of the impact of social learning and gamification methodologies on learning results in higher education
2. E-Learning Experience with Flipped Classroom Quizzes Using Kahoot, Moodle and Google Forms: A Comparative Study
3. Effect of gamified flipped classroom on improving nursing students’ skills competency and learning motivation: a randomized controlled trial
4. Playing and Reflecting Games: The Production of Gamified Learning Artefacts in Teacher Education
5. Development of a Gamification Blueprint for Teaching Chemistry in Junior High School;Liwanag;Journal of Science Teachers and Educators,2021
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