Rapid and Reliable Adaptation of Video Game AI

Author:

Bakkes S.,Spronck P.,van den Herik J.

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Subject

Electrical and Electronic Engineering,Artificial Intelligence,Control and Systems Engineering,Software

Cited by 30 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Exploring the Potential of A.I.-Driven Opponents in Video Games;2022 ASU International Conference in Emerging Technologies for Sustainability and Intelligent Systems (ICETSIS);2022-06-22

2. Game Difficulty Adaptation and Experience Personalization: A Literature Review;International Journal of Human–Computer Interaction;2022-04-18

3. A Survey on Implementations of Adaptive AI in Serious Games for Enhancing Player Engagement;2021 International Serious Games Symposium (ISGS);2021-11-25

4. Implementing Adaptive Game Difficulty Balancing in Serious Games;IEEE Transactions on Games;2019-12

5. Representation and Frequency of Player Choice in Player-Oriented Dynamic Difficulty Adjustment Systems;Proceedings of the Annual Symposium on Computer-Human Interaction in Play;2019-10-17

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