Game Difficulty Adaptation and Experience Personalization: A Literature Review
Author:
Affiliation:
1. Department of Production and Management Engineering, Democritus University of Thrace, Xanthi, Greece
Publisher
Informa UK Limited
Subject
Computer Science Applications,Human-Computer Interaction,Human Factors and Ergonomics
Link
https://www.tandfonline.com/doi/pdf/10.1080/10447318.2021.2020008
Reference140 articles.
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2. Argumentative AI Director Using Defeasible Logic Programming
3. Andrade, K. D. O., Fernandes, G., Caurin, G. A. P., Siqueira, A. A. G., Romero, R. A. F. & Pereira, R. D. L. (2014). Dynamic player modelling in serious games applied to rehabilitation robotics [Paper presentation]. 2014 Joint Conference on Robotics: SBR-LARS Robotics Symposium and Robocontrol, São Carlos, Brazil, 211–216. https://doi.org/10.1109/SBR.LARS.Robocontrol.2014.41
4. Rapid and Reliable Adaptation of Video Game AI
5. Bakkes, S., Tan, C. T. & Pisan, Y. (2012). Personalised gaming: A motivation and overview of literature. In ACM International Conference Proceeding Series (pp. 1–10). ACM Press. https://doi.org/10.1145/2336727.2336731
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