Game-Based Learning as a Teaching and Learning Tool for Dyslexic Children
Author:
Affiliation:
1. Management and Science University,Faculty of Information Science and Engineering,Shah Alam,Selangor
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/10001753/10001737/10001824.pdf?arnumber=10001824
Reference22 articles.
1. Action Video Games Enhance Attentional Control and Phonological Decoding in Children with Developmental Dyslexia
2. LexiPal: Design, Implementation and Evaluation of Gamification on Learning Application for Dyslexia
3. The Concept of Flow
4. Finding that special place: Designing digital game-based learning environments;an;TechTrends,0
5. Developing of Econtent package by using ADDIE Model;ganesan;International Journal of Applied Research,2015
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1. Enhancing Learning for Dyslexic Children;Lecture Notes in Networks and Systems;2024
2. Development of Mobile Game-Based Learning to Improve Visual Sensory Development for Young Children;2023 IEEE 11th Conference on Systems, Process & Control (ICSPC);2023-12-16
3. The Effectiveness of Serious Games for Enhancing Literacy Skills in Children with Learning Disabilities or Difficulties: A Systematic Review;Applied Sciences;2023-04-02
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