LexiPal: Design, Implementation and Evaluation of Gamification on Learning Application for Dyslexia
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Foundation of Computer Science
Cited by 28 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Gamification in Mobile Apps for Children With Disabilities: Scoping Review;JMIR Serious Games;2024-09-06
2. Rural Empowerment through Smart Learning Environment;2024 2nd International Conference on Artificial Intelligence and Machine Learning Applications Theme: Healthcare and Internet of Things (AIMLA);2024-03-15
3. THE USE OF GAMIFICATION IN THE PREVENTION OF DYSLEXIA OF CHILDREN IN PRESCHOOL AGE;Information Technologies and Learning Tools;2024-02-29
4. ADPS—A Prescreening Tool for Students With Dyslexia in Learning Traditional Chinese;IEEE Transactions on Learning Technologies;2024
5. Multisensory computer-based system for teaching sentence reading in Hindi and Bangla to children with dyslexia;Technology and Disability;2023-12-27
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